Dan has poured a lot of time into making yet another gem of a game. As everything else in life, it has pros and cons, so, let's get started.
Cons:
1) The music is very loud, so if you're a youtuber recording everything on a single track, you're royally fvcked, because you have to shout to be heard. Perhaps a fx/music/sound slider would be helpful in such cases?
2) Loading takes quite some time [even thought I've got quite a beefy rig], so perhaps an indication of progress [like a simple bar or spinning something] would be helpful?
3) Game taking over control is something I don't really like, because there's no indication when this happens [or why] or when it stops. Driving a car at a snail's pace, just sitting there...? Why? Most players have a driver's license, so let us hit the pedal to the metal, no?
Pros:
1) The texture and graphics are stunning.
2) The women are gorgeous.
3) The story's well though out.
4) The music is beautiful and soul-touching
5) Dan's wickedly sense of humor makes you LOL at times. Something I sincerely appreciate.
So, overall, a big thumbs up and a 5 star rating.
Download and play the game, or watch any of the clips on this page and I'm sure you'll agree with most I've said.
Thank you, Dan, for a thrilling 17 minutes of game-play :o]
Thank you so much for playing the demo and for the feedback. It's very much appreciated :) you missed so much as you were scurrying through it, you skipped 2 whole scenes lol.
There is already a volume slider in the pause menu, there will be a settings option on the main title screen of the final release, I just haven't got around to doing it for the demo.
Yes, there is a way to cut the loading screen out altogether. Instead of creating a loading transition while loading the next scene, will actually load/unload scenes in the background, but apparently, this will be a lot more work on a project that's already quite far in development. Definitely for future projects though, and yes, I could always add a load bar. That's a good idea.
Well, the car at the start was more of a joke with all the different music. You've been changing the car radio for over an hour only to get a song about dog farts.
This demo was very interesting. It didnt show much of what the game has to offer but still very intriguing . I would say I didnt like how the text scrolls up . Its a small complaint and I am sure not a lot of people had an issue with that but it did bother me lol . No issue with the brightness! :)
Thank you so much for playing the demo, I really enjoyed your video, especially your reaction to all the music lol, Hopefully this game will give everyone a good laugh and a few good scares, that's my aim :) Like my first game demo it is designed to give a little taster of what the full game will be like, I like to keep a bit of mystery to the story. Yes, the scene with the text scroll will be different in the final version, the camera smoothness will also change, its great getting all the feedback and I can make the changes needed for (hopefully) everyone to have an enjoyable experience. That's great there's no issues with the brightness :D
But I took some notes on things you might want to consider. (Don't need any change; its just my particular opinion.)
When playing the start at the parking lot, I would believe it would be interesting to use the lights to guide the direction the player has to go.
The camera drag kind of annoyed me, but I understand if it is your design choice.
At one point of the demo, you read a journal. I would prefer if it was paged instead of scrolled (because English is my second language, being able to decide when to turn the pages would be better for me).
Some scenes are too quiet; in the apartment, I can understand, but when outside, I guess you could add some immersion by adding ambient sounds.
The click range is kind of too low for me; I have to get to close to the door to open it.
And about the loading screens, I believe you could make it without loading screens (I know it takes some time to do so, but the game would be much more fluid with seamless transitions).
But, having said all that, I really enjoyed playing the demo, and I'm looking forward to playing more!
Thank you so much for playing the demo and thank you for the feedback, The game is still in its early stages and all the feedback will help me in building the final release.
The smoothness feature on the camera can be turned off, in fact I think it would be good to add a camera smoothness option in the menu so the player can decide what they like.
Yes, that's a great idea for when you read the journal, I will look at changing this.
The game controller uses a raycast and also a reach tool, the distance on both can be easily changed.
If I removed all loading screens you would have a really long load time after the main menu, the player would have to wait for for the full game to load all objects, scripts, animations everything, I feel its best to have short loading times in-between each scene and there's going to be lots of scenes in this game.
Thanks again for playing the demo and for the feedback I really appreciate it, best of luck with your demo too I will be following your progress :)
About the loading, I'll give you an example. (Sorry i dont remember if your game is made with unity.)
When you are at the parking lot, as you get closer to the door, you can have a trigger that start loading the next scene in a asyncronous way. That way the player dont need to wait for the load, as it loads at the same time the game is playing. and when the player enter the office, you would unload the previous scene, releasing the assets from memory.
(It's a lot of work to make it that way. so might not be the best thing to do in an in progress development. But you might want to consider developing that wayy on the next project, I myself just learned about asyncronous loading during the development, thats why i did't put in my game)
I loved playing the demo. It's very familiar, after playing the first part.
What I liked most is the handling of how the creepy things start to happen. It starts nearly unnoticeable and getting more intensive. I'm curious how worse it gets.
How is the progress of the game? Will it release in 2024?
Thank you so much for playing the demo. I'm really happy you enjoyed it.
I like to build the story up, getting more and more intense as the player progresses through the game, you will just have to wait and see how worse things get :)
It's going really well thanks. It would be great to release the full game in 2024, but there's still a long way to go. I want to make it a longer experience while keeping the story interesting for the player, so we will see.
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Comments below clip:
Dan has poured a lot of time into making yet another gem of a game. As everything else in life, it has pros and cons, so, let's get started.
Cons:1) The music is very loud, so if you're a youtuber recording everything on a single track, you're royally fvcked, because you have to shout to be heard. Perhaps a fx/music/sound slider would be helpful in such cases?
2) Loading takes quite some time [even thought I've got quite a beefy rig], so perhaps an indication of progress [like a simple bar or spinning something] would be helpful?
3) Game taking over control is something I don't really like, because there's no indication when this happens [or why] or when it stops. Driving a car at a snail's pace, just sitting there...? Why? Most players have a driver's license, so let us hit the pedal to the metal, no?
Pros:
1) The texture and graphics are stunning.
2) The women are gorgeous.
3) The story's well though out.
4) The music is beautiful and soul-touching
5) Dan's wickedly sense of humor makes you LOL at times. Something I sincerely appreciate.
So, overall, a big thumbs up and a 5 star rating.
Download and play the game, or watch any of the clips on this page and I'm sure you'll agree with most I've said.
Thank you, Dan, for a thrilling 17 minutes of game-play :o]
Thank you so much for playing the demo and for the feedback. It's very much appreciated :) you missed so much as you were scurrying through it, you skipped 2 whole scenes lol.
There is already a volume slider in the pause menu, there will be a settings option on the main title screen of the final release, I just haven't got around to doing it for the demo.
Yes, there is a way to cut the loading screen out altogether. Instead of creating a loading transition while loading the next scene, will actually load/unload scenes in the background, but apparently, this will be a lot more work on a project that's already quite far in development. Definitely for future projects though, and yes, I could always add a load bar. That's a good idea.
Well, the car at the start was more of a joke with all the different music. You've been changing the car radio for over an hour only to get a song about dog farts.
Have a great day & thank you for the 5 stars :D
This demo was very interesting. It didnt show much of what the game has to offer but still very intriguing . I would say I didnt like how the text scrolls up . Its a small complaint and I am sure not a lot of people had an issue with that but it did bother me lol . No issue with the brightness! :)
Thank you so much for playing the demo, I really enjoyed your video, especially your reaction to all the music lol, Hopefully this game will give everyone a good laugh and a few good scares, that's my aim :) Like my first game demo it is designed to give a little taster of what the full game will be like, I like to keep a bit of mystery to the story. Yes, the scene with the text scroll will be different in the final version, the camera smoothness will also change, its great getting all the feedback and I can make the changes needed for (hopefully) everyone to have an enjoyable experience. That's great there's no issues with the brightness :D
Hey, I really enjoyed playing the demo!
But I took some notes on things you might want to consider. (Don't need any change; its just my particular opinion.)
When playing the start at the parking lot, I would believe it would be interesting to use the lights to guide the direction the player has to go.
The camera drag kind of annoyed me, but I understand if it is your design choice.
At one point of the demo, you read a journal. I would prefer if it was paged instead of scrolled (because English is my second language, being able to decide when to turn the pages would be better for me).
Some scenes are too quiet; in the apartment, I can understand, but when outside, I guess you could add some immersion by adding ambient sounds.
The click range is kind of too low for me; I have to get to close to the door to open it.
And about the loading screens, I believe you could make it without loading screens (I know it takes some time to do so, but the game would be much more fluid with seamless transitions).
But, having said all that, I really enjoyed playing the demo, and I'm looking forward to playing more!
Thank you so much for playing the demo and thank you for the feedback, The game is still in its early stages and all the feedback will help me in building the final release.
The smoothness feature on the camera can be turned off, in fact I think it would be good to add a camera smoothness option in the menu so the player can decide what they like.
Yes, that's a great idea for when you read the journal, I will look at changing this.
The game controller uses a raycast and also a reach tool, the distance on both can be easily changed.
If I removed all loading screens you would have a really long load time after the main menu, the player would have to wait for for the full game to load all objects, scripts, animations everything, I feel its best to have short loading times in-between each scene and there's going to be lots of scenes in this game.
Thanks again for playing the demo and for the feedback I really appreciate it, best of luck with your demo too I will be following your progress :)
About the loading, I'll give you an example. (Sorry i dont remember if your game is made with unity.)
When you are at the parking lot, as you get closer to the door, you can have a trigger that start loading the next scene in a asyncronous way. That way the player dont need to wait for the load, as it loads at the same time the game is playing. and when the player enter the office, you would unload the previous scene, releasing the assets from memory.
(It's a lot of work to make it that way. so might not be the best thing to do in an in progress development. But you might want to consider developing that wayy on the next project, I myself just learned about asyncronous loading during the development, thats why i did't put in my game)
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneA...
Oh wow, I didn't realize you could do such a thing. That is amazing, now I understand what you mean about keeping the game flowing.
For future projects I will definitely be using this, thank you :)
Edit: Yes everything is made in Unity
I loved playing the demo. It's very familiar, after playing the first part.
What I liked most is the handling of how the creepy things start to happen. It starts nearly unnoticeable and getting more intensive. I'm curious how worse it gets.
How is the progress of the game? Will it release in 2024?
Thank you so much for playing the demo. I'm really happy you enjoyed it.
I like to build the story up, getting more and more intense as the player progresses through the game, you will just have to wait and see how worse things get :)
It's going really well thanks. It would be great to release the full game in 2024, but there's still a long way to go. I want to make it a longer experience while keeping the story interesting for the player, so we will see.